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Cossack

I made this character in 2011. Even though it's an old work, I decided to adjust the textures for PBR shader.
Sculpted in Zbrush, retopo and Uv's in 3ds max, Photoshop for texturing. I used Quixel to remake and old diffuse map into albedo and created Gloss and Specular. Rendered in Marmoset Toolbag 2